Tag: zbrush
3d Miniatures
The first of many sculpts for Privateer Press.
Critics complained that the tail looks too thin to support the weight of the body. However, The good purveyors of "Warmachine" lore clearly directed me that the Iron Lich Overseer bodies will levitate and spin slowly while they are overseeing, so the tail stalk doesn't actually support the weight. Necrotech is some pimpass shit.
-
I guess I'll have to rig and animate to demonstrate.
- It's increasingly apparent that maya polygon tools are not good at creating symmetry at 120 degree angles on a round surface- keeps it interesting. The spine stalk was created using a motion trail, and an "animated snap shot". A very handy for not having to hand place all the parts, while keeping a consistent taper on a curved path.
Details on the Warmachine website
Sodapop Miniatures
"Kisa and Scratch"
One of the more fun models I've had the opportunity to sculpt on from Soda Pop Miniatures from almost a year ago. In the past, I've said some cheesy quotes; like "Maya and Zbrush are like my right and left hands" This model however marks the day when I felt my workflow wax more heavy handed on the zbrush side. It's been more and more that direction ever since.
My friends at Sodapop sent the photos of the first Tiger print at 50mm scale. Unfortunately, the scantily clad rider proved too thin and frail for the riggers of casting and molding a high end miniature. Lesson learned, "1mm minimum wall thickness" is just for the 3d printer, consider the mold making procedure as well.
Hell's Bells miniature
Character designs provided by Sodapop Miniatures. This sculpt was created for a 3d print and casting for the game Relic Knights.
Premium Rush: Bike Model
I modeled/ sculpted up the bike model for the title sequence. Very High Res.
Warhammer 3d print
New 3d Print of my WarWolf Model at 40mm. Some Warhammer 40k fan art based on a painting by Adrian Smith.Defiance trailer
A cool first look at the upcoming "first true MMO/FPS" from Trion Worlds partnered with Syfy. I Contributed a handful of assets to this trailer as well, notably the "red clam" plants and the distant alien bridge tech. defiance: official siteE3 2011: Twisted Metal: Revenge Trailer
I was commissioned for two assets on this trailer. The featured JetPack/ Engine and the Gatling Gun. 'Came out awesome, great production by Create Advertising
ogre character
Worked through this, 'wish I had made the pose better. This is based on some more warhammer designs.





