2010
02.01
‘Found this tutorial instantly useful. Particularly the trick about the Xnormal photoshop filter for making highlighted edges for spec maps;- brilliant. I’m embarrassed to admit that has eluded me for far too long, thanks Racer445.
Kinda basic, then at about 7:55 mark. -great trick.
2010
01.19
Category:
3d, 3d model, cg, concept, design, game art, game asset /
Tag:
3d, challange, game art, game model, gameartisans.org /
Did this for fun for a mini challange on gameartisans.org
making up mind mind about how to texture it.

This was my final entry.

2010
01.03
Category:
cg /
Tags: no tag /

Dead Sled, working on more game models. realtime render
2010
01.03


Worked through this, ‘wish I had made the pose better. This is based on some more warhammer designs.
2009
11.28
here is a work in progress based off some warhammer 40k art by Adrian Smith.


wip 11-28
2009
11.11
Category:
design /
Tags: no tag /

cover art
More work for the Motorcity Auto Art Mavens, some cover art for their Pinstriper’s Starter Guide that will be distributed at the Detroit Autorama Hot Rod show.
2009
11.06

character work in progress
Still working on this generic FPS character, the materials need to be pushed a lot further; and he needs some final modeling improvements.
2009
11.01
So I recently bought an airbrush and this is my first test run. I could get into this, airbrushing is an awesome medium. I’ll get the hang of it after I ruin a few more panels.

first airbrush panel
The shiniest thing I own, undisputed.

2009
10.31

3d character work in progress
Small update, done zbrushing the pants. The torso was modeled all in maya, that doesn’t have any zbrush on it- yet. I still do not trust zbrush with my hardsurface modeling, I’ll take the time to split the polygons.
2009
10.26
I needed a reprieve from other work. So this is my pumpkin for Halloween, roughly 3hrs in Zbrush.
Pumpkin beer is not good, don’t drink pumpkin beer.

pumkin carving in Zbrush

zbrush turnaround