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	<title>&#187; Cruxko &#8211; CG art of Reed Casey</title>
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	<link>http://cruxko.com</link>
	<description>CG art blog of Reed Casey</description>
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		<title>Til Update</title>
		<link>http://cruxko.com/2009/11/til-update/</link>
		<comments>http://cruxko.com/2009/11/til-update/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 08:55:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=253</guid>
		<description><![CDATA[







Still working on this generic FPS character, the materials need to be pushed a lot further; and he needs some final modeling improvements.


Related posts:character update Small update, done zbrushing the pants. The torso was modeled...Til bust 3d character work in progress...warhammer 40k character sculpt here is a work in progress based off some warhammer...
Related posts [...]


Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li></ol>

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<div id="attachment_262" class="wp-caption aligncenter" style="width: 178px"><a href="http://cruxko.com/wp-content/uploads/2009/11/Till13wip2.jpg"><img class="size-medium wp-image-262" title="Till13wip" src="http://cruxko.com/wp-content/uploads/2009/11/Till13wip2-168x300.jpg" alt="character work in progress" width="168" height="300" /></a><p class="wp-caption-text">character work in progress</p></div>
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<p>Still working on this generic FPS character, the materials need to be pushed a lot further; and he needs some final modeling improvements.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li></ol></p>
<p>Related posts brought to you by <a href='http://mitcho.com/code/yarpp/'>Yet Another Related Posts Plugin</a>.</p>]]></content:encoded>
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		<title>Reed logo</title>
		<link>http://cruxko.com/2009/08/reed-logo-2/</link>
		<comments>http://cruxko.com/2009/08/reed-logo-2/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 09:48:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d logo]]></category>
		<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[forge]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[reed3d]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/08/reed-logo-2/</guid>
		<description><![CDATA[
\I was just playing around trying to make some kind of logo for myself, not sure what I&#8217;m going to use this for. Rendered in Zbrush, and completely mauled in photoshop.


Related posts:Zbrush Pumpkin Carving zbrush pumpkin...
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Related posts:<ol><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol>

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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SpujvLMGl6I/AAAAAAAAAw0/00WDcosXRqY/s1600-h/Reed_bronze3_web.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SpujvLMGl6I/AAAAAAAAAw0/00WDcosXRqY/s400/Reed_bronze3_web.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5376070611049551778" /></a></p>
<p>\<br />I was just playing around trying to make some kind of logo for myself, not sure what I&#8217;m going to use this for. Rendered in Zbrush, and completely mauled in photoshop.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol></p>
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		</item>
		<item>
		<title>dropship</title>
		<link>http://cruxko.com/2009/04/dropship-2/</link>
		<comments>http://cruxko.com/2009/04/dropship-2/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 01:32:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d model]]></category>
		<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[conept]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[section 8]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/04/dropship-2/</guid>
		<description><![CDATA[
Just found a new render of my old model that I did while I was at Timegate. Looks like they used my normal mapping, but they definitely revamped the color map- which looks a lot better than mine did.


Related posts:67 Chevelle Render Here&#8217;s another model I created for my Production Modeling Class,...
Related posts brought to [...]


Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol>

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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SdVrDkVCjkI/AAAAAAAAAVs/MoO5PnsJ5W4/s1600-h/S8_DropShip.JPG"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SdVrDkVCjkI/AAAAAAAAAVs/MoO5PnsJ5W4/s320/S8_DropShip.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5320276243843812930" /></a></p>
<p>Just found a new render of my old model that I did while I was at Timegate. Looks like they used my normal mapping, but they definitely revamped the color map- which looks a lot better than mine did.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol></p>
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		</item>
		<item>
		<title>2009 reel</title>
		<link>http://cruxko.com/2009/03/2009-reel-2/</link>
		<comments>http://cruxko.com/2009/03/2009-reel-2/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 09:47:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[demoreel]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/03/2009-reel-2/</guid>
		<description><![CDATA[
new reel has been cut.
Showreel 2009Reed Casey showreel08 from Reed Casey on Vimeo.
Should have done a much better job of keeping backups and textures of individual assets over the past 2 years&#8230;a reel just doesn&#8217;t seem as legit without turntables; but I&#8217;m having some serious issues with the render farm. 
Once again, only watch the [...]


Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol>

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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.reed3d.com/siteimages/09reel.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://www.reed3d.com/siteimages/09reel.jpg" border="0" alt="" /></a></p>
<p>new reel has been cut.</p>
<p><a href="http://www.reed3d.com/movies/reed_reel7_09web.mov">Showreel 2009</a><br /><object width="720" height="486"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3685142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3685142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="720" height="486"></embed></object><br /><a href="http://vimeo.com/3685142">Reed Casey showreel08</a> from <a href="http://vimeo.com/user1441003">Reed Casey</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Should have done a much better job of keeping backups and textures of individual assets over the past 2 years&#8230;a reel just doesn&#8217;t seem as legit without turntables; but I&#8217;m having some serious issues with the render farm. </p>
<p>Once again, only watch the environments, armor and props&#8230;ignore all the characters that arn&#8217;t heavily armored.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol></p>
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