Reed Casey
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Premium Rush: Bike Model
I modeled/ sculpted up the bike model for the title sequence. Very High Res.
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Underworld 4: Awakening trailer
I created the CG weapon props in the text cuts. "This January"..."She's taking it back" and so forth. round the 1:08 'mark. Back on the big screen! sorta.4
New 3d Print of my WarWolf Model at 40mm. Some Warhammer 40k fan art based on a painting by Adrian Smith.
June 10, 2011
Posted by Reed in 3d model, 3d printing, cg, character, for hire, freelance, modeler, Reed Casey, warhammer, zbrush
Warhammer 3d print
New 3d Print of my WarWolf Model at 40mm. Some Warhammer 40k fan art based on a painting by Adrian Smith.0
June 3, 2011
Posted by Reed in 3d, 3d model, cg, freelance, game art, modeling, Reed Casey, trailer, video, zbrush
E3 2011: Twisted Metal: Revenge Trailer
I was commissioned for two assets on this trailer. The featured JetPack/ Engine and the Gatling Gun. 'Came out awesome, great production by Create Advertising
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Just for fun model. This is based on a "Knight" from Conquest vehicles. But a little more over the top, I'm seriously considering adding an AA gun to the roof for no reason.
February 21, 2011
Posted by Reed in 3d model, auto design, cars, cg, cg cars, concept art, concept car, Reed Casey, truck
Armored Monster Truck
Mental Ray render
Keyshot render
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Til Update
Still working on this generic FPS character, the materials need to be pushed a lot further; and he needs some final modeling improvements.0
Should have done a much better job of keeping backups and textures of individual assets over the past 2 years...a reel just doesn't seem as legit without turntables; but I'm having some serious issues with the render farm.
Once again, only watch the environments, armor and props...ignore all the characters that arn't heavily armored.
2009 reel
Reed Casey showreel08 from Reed Casey on Vimeo.
Should have done a much better job of keeping backups and textures of individual assets over the past 2 years...a reel just doesn't seem as legit without turntables; but I'm having some serious issues with the render farm.
Once again, only watch the environments, armor and props...ignore all the characters that arn't heavily armored.


