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	<title>&#187; Cruxko &#8211; CG art of Reed Casey</title>
	<atom:link href="http://cruxko.com/category/modeling/feed/" rel="self" type="application/rss+xml" />
	<link>http://cruxko.com</link>
	<description>CG art blog of Reed Casey</description>
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		<title>2009 reel</title>
		<link>http://cruxko.com/2009/03/2009-reel-2/</link>
		<comments>http://cruxko.com/2009/03/2009-reel-2/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 09:47:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[demoreel]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/03/2009-reel-2/</guid>
		<description><![CDATA[
new reel has been cut.
Showreel 2009Reed Casey showreel08 from Reed Casey on Vimeo.
Should have done a much better job of keeping backups and textures of individual assets over the past 2 years&#8230;a reel just doesn&#8217;t seem as legit without turntables; but I&#8217;m having some serious issues with the render farm. 
Once again, only watch the [...]


Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol>

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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.reed3d.com/siteimages/09reel.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 214px;" src="http://www.reed3d.com/siteimages/09reel.jpg" border="0" alt="" /></a></p>
<p>new reel has been cut.</p>
<p><a href="http://www.reed3d.com/movies/reed_reel7_09web.mov">Showreel 2009</a><br /><object width="720" height="486"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3685142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3685142&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="720" height="486"></embed></object><br /><a href="http://vimeo.com/3685142">Reed Casey showreel08</a> from <a href="http://vimeo.com/user1441003">Reed Casey</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Should have done a much better job of keeping backups and textures of individual assets over the past 2 years&#8230;a reel just doesn&#8217;t seem as legit without turntables; but I&#8217;m having some serious issues with the render farm. </p>
<p>Once again, only watch the environments, armor and props&#8230;ignore all the characters that arn&#8217;t heavily armored.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol></p>
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		<item>
		<title>Google Sketchup</title>
		<link>http://cruxko.com/2009/03/google-sketchup-2/</link>
		<comments>http://cruxko.com/2009/03/google-sketchup-2/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 06:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[red faction]]></category>
		<category><![CDATA[sketchup]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/03/google-sketchup-2/</guid>
		<description><![CDATA[
So I decided to give this sketchup Software a try. This robot isn&#8217;t anything special, but in under 6 hours while I learned the software? probably not possible in maya &#8211; for me.
Do it. Sketchup 



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			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/TlgtLXhwJSM&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TlgtLXhwJSM&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>So I decided to give this <a href="http://sketchup.google.com/">sketchup</a> Software a try. This robot isn&#8217;t anything special, but in under 6 hours while I learned the software? probably not possible in maya &#8211; for me.</p>
<p><embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://s69.photobucket.com/flash/player.swf?file=http://vid69.photobucket.com/albums/i75/reedc/walker3.flv"></embed>Do it. <a href="http://sketchup.google.com/">Sketchup</a> </p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SauH5sxIfPI/AAAAAAAAAUI/UBEHFkFrdDM/s1600-h/walker2ZB.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SauH5sxIfPI/AAAAAAAAAUI/UBEHFkFrdDM/s400/walker2ZB.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5308486011125791986" /></a></p>


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		<item>
		<title>Singularity trailer</title>
		<link>http://cruxko.com/2009/02/singularity-trailer-2/</link>
		<comments>http://cruxko.com/2009/02/singularity-trailer-2/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 00:09:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Singularity]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/02/singularity-trailer-2/</guid>
		<description><![CDATA[Modeled the jet and pilot&#8217;s helmet.



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			<content:encoded><![CDATA[<p>Modeled the jet and pilot&#8217;s helmet.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=45783"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=45783" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed></object></p>


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		</item>
		<item>
		<title>Golden Axe Cinematics.</title>
		<link>http://cruxko.com/2009/02/golden-axe-cinematics-2/</link>
		<comments>http://cruxko.com/2009/02/golden-axe-cinematics-2/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 06:11:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Golden Axe]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/02/golden-axe-cinematics-2/</guid>
		<description><![CDATA[
watch the montage video.
and the Best sequence, where I modeled and textured the armor and the environment, among other things.
The videos are up on the Pendulum website.


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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.studiopendulum.com/images/news/gax/GAXwebStills_0013.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 450px; height: 253px;" src="http://www.studiopendulum.com/images/news/gax/GAXwebStills_0013.jpg" border="0" alt="" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.studiopendulum.com/images/news/gax/GAXwebStills_0009.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 450px; height: 253px;" src="http://www.studiopendulum.com/images/news/gax/GAXwebStills_0009.jpg" border="0" alt="" /></a></p>
<p><a href="http://www.studiopendulum.com/qt_gaxmontage_highres.html">watch the montage video.</a></p>
<p><a href="http://www.studiopendulum.com/qt_gaxtransform.html">and the Best sequence</a>, where I modeled and textured the armor and the environment, among other things.</p>
<p>The videos are up on the <a href="http://www.studiopendulum.com">Pendulum website</a>.</p>


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		<title>Nemesis printed</title>
		<link>http://cruxko.com/2009/02/nemesis-printed-2/</link>
		<comments>http://cruxko.com/2009/02/nemesis-printed-2/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 11:36:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3d printing]]></category>
		<category><![CDATA[dark sector]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/02/nemesis-printed-2/</guid>
		<description><![CDATA[
&#8220;Nemesis&#8221; is a model that was never used from Dark Sector. &#8216;Kinda disappointed he lost a lot of the detail I was hoping for, such as all the serrations I painstakingly modeled into the blade. But overall not bad for 30cm and 28$, I reordered the higher quality material that would be better for painting.
visit [...]


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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HZ3IhVVdR5s/SYgsuDDQVFI/AAAAAAAAATw/0uM5OkJKs8M/s1600-h/nemesisphoto4.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 264px; height: 400px;" src="http://3.bp.blogspot.com/_HZ3IhVVdR5s/SYgsuDDQVFI/AAAAAAAAATw/0uM5OkJKs8M/s400/nemesisphoto4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5298534131205952594" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SYgsmLAvmpI/AAAAAAAAATo/PaDRUGpT5Lo/s1600-h/nemesisphoto3.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 310px; height: 400px;" src="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SYgsmLAvmpI/AAAAAAAAATo/PaDRUGpT5Lo/s400/nemesisphoto3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5298533995903949458" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SYgshbVQJHI/AAAAAAAAATg/XyD-4Pj5f8s/s1600-h/nemesisphoto2.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SYgshbVQJHI/AAAAAAAAATg/XyD-4Pj5f8s/s400/nemesisphoto2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5298533914385589362" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HZ3IhVVdR5s/SYgscBNK16I/AAAAAAAAATY/XOWc2YTHwss/s1600-h/nemesisphoto1.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 400px;" src="http://1.bp.blogspot.com/_HZ3IhVVdR5s/SYgscBNK16I/AAAAAAAAATY/XOWc2YTHwss/s400/nemesisphoto1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5298533821473019810" /></a></p>
<p>&#8220;Nemesis&#8221; is a model that was never used from Dark Sector. &#8216;Kinda disappointed he lost a lot of the detail I was hoping for, such as all the serrations I painstakingly modeled into the blade. But overall not bad for 30cm and 28$, I reordered the higher quality material that would be better for painting.</p>
<p><a href="http://www.shapeways.com/shops/reed3d">visit my 3d print shop</a></p>


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		<item>
		<title>Section 8</title>
		<link>http://cruxko.com/2009/01/section-8-2/</link>
		<comments>http://cruxko.com/2009/01/section-8-2/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 03:02:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Section8]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[section 8]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/01/section-8-2/</guid>
		<description><![CDATA[
Almost landed a gig working on this trailer, as I result I ended up working for the developer for a short while. I managed to model/concept that drop ship and the 3d logo.
This trailer was done by Blur and not by my current employer; Pendulum


Related posts:Section 8 ships Section 8 ships. Congrats to the team [...]


Related posts:<ol><li><a href='http://cruxko.com/2009/10/section-8-ships-2/' rel='bookmark' title='Permanent Link: Section 8 ships'>Section 8 ships</a> <small>Section 8 ships. Congrats to the team at Timegate! -nice...</small></li></ol>

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<p>Almost landed a gig working on this trailer, as I result I ended up working for the developer for a short while. I managed to model/concept that drop ship and the 3d logo.</p>
<p>This trailer was done by Blur and not by my current employer; Pendulum</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/10/section-8-ships-2/' rel='bookmark' title='Permanent Link: Section 8 ships'>Section 8 ships</a> <small>Section 8 ships. Congrats to the team at Timegate! -nice...</small></li></ol></p>
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		</item>
		<item>
		<title>Chamber</title>
		<link>http://cruxko.com/2008/12/chamber-2/</link>
		<comments>http://cruxko.com/2008/12/chamber-2/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 12:46:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[conept]]></category>
		<category><![CDATA[ironman]]></category>
		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://cruxko.com/2008/12/chamber-2/</guid>
		<description><![CDATA[
I don&#8217;t like to post WIPs but I got pulled off this project, Maybe pick it up in a few months.



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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SVTSNjf1IeI/AAAAAAAAAQ0/q11sG1AoHN4/s1600-h/chamber4.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SVTSNjf1IeI/AAAAAAAAAQ0/q11sG1AoHN4/s400/chamber4.jpg" alt="" id="BLOGGER_PHOTO_ID_5284079393121313250" border="0"></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SVTSH-DcA_I/AAAAAAAAAQs/C3JDCkKRdRg/s1600-h/chamber2.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 225px;" src="http://2.bp.blogspot.com/_HZ3IhVVdR5s/SVTSH-DcA_I/AAAAAAAAAQs/C3JDCkKRdRg/s400/chamber2.jpg" alt="" id="BLOGGER_PHOTO_ID_5284079297170768882" border="0"></a></p>
<p>I don&#8217;t like to post WIPs but I got pulled off this project, Maybe pick it up in a few months.</p>
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