maya
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3d Miniatures
The first of many sculpts for Privateer Press.
- It's increasingly apparent that maya polygon tools are not good at creating symmetry at 120 degree angles on a round surface- keeps it interesting. The spine stalk was created using a motion trail, and an "animated snap shot". A very handy for not having to hand place all the parts, while keeping a consistent taper on a curved path.
Details on the Warmachine website
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January 10, 2011
Posted by Reed in 3d, 3d logo, 3d model, cars, cg, cg cars, concept car, freelance, maya, render
Podcast intro
A short intro I created for my podcasts for the Pro Mod (PRO-duction MOD-eling) class I teach at Full Sail University. That's just what we call the class, "pro mod". 'Sounds a little conceited, but I like it.0



