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June 17, 2010 Posted by Reed in cg

Tron FX challenge Final Entry

Tron Homage: Disk Battle from Kiel Figgins on Vimeo.

Here is the final version of the FXchallenge with my characters in it. Had fun on this project.
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June 3, 2010 Posted by Reed in cg

Blue Tron for CGsociety FX Challenge

Blue Tron for Cgsociety FX challenge

Here is my second Character for the Cgtalk, "Tron" FX challenge. I threw together a little making of footage, this is about 6x speed and missing a couple parts I forgot to push the record button on.

BlueTron_part1 from Reed Casey on Vimeo.

BlueTron part2 from Reed Casey on Vimeo.

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May 28, 2010 Posted by Reed in cg

Challenger Police Car

Took the Challenger a step further. Again, thanks to Mike Corinella for the Shading and lighting job.
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2010 Challenger

Vehicle that I modeled, and composited. Huge thanks to Mike Corinella for shading/lighting and rendering. I created this model to demo for the "Production Modeling" course at Fullsail University, Where I now teach.
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May 19, 2010 Posted by Reed in cg

CGtalk FX challenge "Tron"

Making some characters for a team assembled by Kiel Figgins for this challenge, I've got the other one on the way. CGtalk work in progress thread
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February 16, 2010 Posted by Reed in cg

based on a miniature from Privateer Press from "War Machines" smegZ1 smegZ2 smegZ3
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February 2, 2010 Posted by Reed in cg

Game character "Mass Effect" fan art

Game character work in progress. After an unplanned two day "staycation" after buying Mass Effect 2, wanted to make a character that was something along those lines; but I stopped short of putting Cerberus logos on her. Can't say enough good things about the art in that game. Inspiring. 5570 triangles in this model raygen_wip1RDC Also, I'm using the marmoset engine. 'Makes things look pretty sharp I think; http://www.8monkeylabs.com/technology
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Xnormal PS filter game texture tutorial.

'Found this tutorial instantly useful. Particularly the trick about the Xnormal photoshop filter for making highlighted edges for spec maps;- brilliant. I'm embarrassed to admit that has eluded me for far too long, thanks Racer445. Kinda basic, then at about 7:55 mark. -great trick.
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3D Mini: The Pawn

Did this for fun for a mini challange on gameartisans.org making up mind mind about how to texture it. pawntexwip1 This was my final entry. PawnFinalRDC
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January 3, 2010 Posted by Reed in cg

Dead Sled game model

deadsled Dead Sled, working on more game models. realtime render
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