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Underworld 4: Awakening trailer

I created the CG weapon props in the text cuts. "This January"..."She's taking it back" and so forth. round the 1:08 'mark. Back on the big screen! sorta.
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Warhammer 3d print

WarWolf 3D print New 3d Print of my WarWolf Model at 40mm. Some Warhammer 40k fan art based on a painting by Adrian Smith.
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Defiance trailer

A cool first look at the upcoming "first true MMO/FPS" from Trion Worlds partnered with Syfy. I Contributed a handful of assets to this trailer as well, notably the "red clam" plants and the distant alien bridge tech. defiance: official site
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E3 2011: Twisted Metal: Revenge Trailer

I was commissioned for two assets on this trailer. The featured JetPack/ Engine and the Gatling Gun. 'Came out awesome, great production by Create Advertising
More Twisted Metal Videos
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Armored Monster Truck

Mental Ray render

AO pass of armored monster truck

Keyshot render

knightwire Just for fun model. This is based on a "Knight" from Conquest vehicles. But a little more over the top, I'm seriously considering adding an AA gun to the roof for no reason.
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Muscle Car Concept

Muscle car concept design render

concept car concept design

muscle car concept design by Reed Casey

muscle car concept design

Couldn't think of a clever name for this concept car...
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Podcast intro

A short intro I created for my podcasts for the Pro Mod (PRO-duction MOD-eling) class I teach at Full Sail University. That's just what we call the class, "pro mod". 'Sounds a little conceited, but I like it.
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September 7, 2010 Posted by Reed in cg

"Dragon Siege" Short in progress

Working on another short clip with most of the same team from "Tron" FX challenge. The WIP thread on CGtalk and one of the assets I made. This Ballista was textured almost entirely with the new Lightbox inside Zbrush4. First time I used it and I have to say it was amazing.
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August 15, 2010 Posted by Reed in cg

The Making of: Tron Tribute

Kiel Figgins has laid out a full break down of the Tron project, 'some cool breakdown videos and some good information in there. Tron Tribute: THE MAKING OF
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June 22, 2010 Posted by Reed in cg

67 Chevelle Render

1967 Chevelle 3D render, Reed Casey 2010

Here's another model I created for my Production Modeling Class, I recorded some footage of its creation for podcasts. Note, the texture was created in Zbrush using Zapplink. However it was too "noisy" and I had to redraw the flames over again in photoshop using the "paths" tool, but at least the layout and placement of the flames was correct with no stretching. I used the Mental Ray car paint shader for the render. One map for the "base color" and another map for the "lit color", where I increased the blue value dramatically. This created an iridescent effect on the blues, or "ghost flame" effect. Also tweaked the "flake" settings heavily. Just used Bounce cards, area lights and FinalGather. Render time 44min at 1280x720.
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