3d
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3d Miniatures
The first of many sculpts for Privateer Press.
Critics complained that the tail looks too thin to support the weight of the body. However, The good purveyors of "Warmachine" lore clearly directed me that the Iron Lich Overseer bodies will levitate and spin slowly while they are overseeing, so the tail stalk doesn't actually support the weight. Necrotech is some pimpass shit.
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I guess I'll have to rig and animate to demonstrate.
- It's increasingly apparent that maya polygon tools are not good at creating symmetry at 120 degree angles on a round surface- keeps it interesting. The spine stalk was created using a motion trail, and an "animated snap shot". A very handy for not having to hand place all the parts, while keeping a consistent taper on a curved path.
Details on the Warmachine website
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I modeled up a Russian MIG and damaged up the wing for the short "make metal bleed" clip at the end.
Ace Combat: Assault Horizon trailer
I modeled up a Russian MIG and damaged up the wing for the short "make metal bleed" clip at the end.
Click here for Trailer video
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Underworld 4: Awakening trailer
I created the CG weapon props in the text cuts. "This January"..."She's taking it back" and so forth. round the 1:08 'mark. Back on the big screen! sorta.0
June 3, 2011
Posted by Reed in 3d, 3d model, cg, freelance, game art, modeling, Reed Casey, trailer, video, zbrush
E3 2011: Twisted Metal: Revenge Trailer
I was commissioned for two assets on this trailer. The featured JetPack/ Engine and the Gatling Gun. 'Came out awesome, great production by Create Advertising
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January 10, 2011
Posted by Reed in 3d, 3d logo, 3d model, cars, cg, cg cars, concept car, freelance, maya, render
Podcast intro
A short intro I created for my podcasts for the Pro Mod (PRO-duction MOD-eling) class I teach at Full Sail University. That's just what we call the class, "pro mod". 'Sounds a little conceited, but I like it.0
a model for a project I am doing in collaboration with Kiel Figgins at 3dfiggins
The "N5" model is based off of concept art by Justin Albers. seen here.
modeling credit is due in part to George Longo
"Number 5" project
a model for a project I am doing in collaboration with Kiel Figgins at 3dfiggins
The "N5" model is based off of concept art by Justin Albers. seen here.
modeling credit is due in part to George Longo
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This was my final entry.
3D Mini: The Pawn
Did this for fun for a mini challange on gameartisans.org making up mind mind about how to texture it.
This was my final entry.




