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	<title>&#187; Cruxko &#8211; CG art of Reed Casey</title>
	<atom:link href="http://cruxko.com/category/3d-model/feed/" rel="self" type="application/rss+xml" />
	<link>http://cruxko.com</link>
	<description>CG art blog of Reed Casey</description>
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		<title>2010 Challenger</title>
		<link>http://cruxko.com/2010/05/2010-challenger/</link>
		<comments>http://cruxko.com/2010/05/2010-challenger/#comments</comments>
		<pubDate>Mon, 24 May 2010 12:06:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d model]]></category>
		<category><![CDATA[auto design]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[cg cars]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=425</guid>
		<description><![CDATA[Vehicle that I modeled, and composited.
Huge thanks to Mike Corinella for shading/lighting and rendering.
I created this model to demo for the &#8220;Production Modeling&#8221; course at Fullsail University, Where I now teach.



Related posts:Challenger Police Car  Took the Challenger a step further. Again, thanks to...67 Chevelle Render Here&#8217;s another model I created for my Production Modeling [...]


Related posts:<ol><li><a href='http://cruxko.com/2010/05/challenger-police-car/' rel='bookmark' title='Permanent Link: Challenger Police Car'>Challenger Police Car</a> <small> Took the Challenger a step further. Again, thanks to...</small></li><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li></ol>

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			<content:encoded><![CDATA[<p>Vehicle that I modeled, and composited.<br />
Huge thanks to Mike Corinella for shading/lighting and rendering.</p>
<p>I created this model to demo for the &#8220;Production Modeling&#8221; course at Fullsail University, Where I now teach.<br />
<a href="http://cruxko.com/wp-content/uploads/2010/05/challanger_FINAL1.jpg"><img src="http://cruxko.com/wp-content/uploads/2010/05/challanger_FINAL1-1024x576.jpg" alt="" title="challanger_FINAL1" width="1024" height="576" class="aligncenter size-large wp-image-426" /></a></p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/05/challenger-police-car/' rel='bookmark' title='Permanent Link: Challenger Police Car'>Challenger Police Car</a> <small> Took the Challenger a step further. Again, thanks to...</small></li><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li></ol></p>
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		</item>
		<item>
		<title>3D Mini: The Pawn</title>
		<link>http://cruxko.com/2010/01/3d-mini-the-pawn/</link>
		<comments>http://cruxko.com/2010/01/3d-mini-the-pawn/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 20:11:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
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		<category><![CDATA[cg]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game asset]]></category>
		<category><![CDATA[challange]]></category>
		<category><![CDATA[game model]]></category>
		<category><![CDATA[gameartisans.org]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=300</guid>
		<description><![CDATA[Did this for fun for a mini challange on gameartisans.org
making up mind mind about how to texture it.

This was my final entry.



Related posts:CGtalk FX challenge &#8220;Tron&#8221;  Making some characters for a team assembled by Kiel...Xnormal PS filter game texture tutorial. &#8216;Found this tutorial instantly useful. Particularly the trick about the...
Related posts brought to you [...]


Related posts:<ol><li><a href='http://cruxko.com/2010/05/cgtalk-fx-challenge-tron/' rel='bookmark' title='Permanent Link: CGtalk FX challenge &#8220;Tron&#8221;'>CGtalk FX challenge &#8220;Tron&#8221;</a> <small> Making some characters for a team assembled by Kiel...</small></li><li><a href='http://cruxko.com/2010/02/xnormal-ps-filter-game-texture-tutorial/' rel='bookmark' title='Permanent Link: Xnormal PS filter game texture tutorial.'>Xnormal PS filter game texture tutorial.</a> <small>&#8216;Found this tutorial instantly useful. Particularly the trick about the...</small></li></ol>

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			<content:encoded><![CDATA[<p>Did this for fun for a mini challange on gameartisans.org</p>
<p>making up mind mind about how to texture it.<br />
<a href="http://cruxko.com/wp-content/uploads/2010/01/pawntexwip1.jpg"><img src="http://cruxko.com/wp-content/uploads/2010/01/pawntexwip1.jpg" alt="pawntexwip1" title="pawntexwip1" width="608" height="900" class="aligncenter size-full wp-image-302" /></a></p>
<p>This was my final entry.<br />
<a href="http://cruxko.com/wp-content/uploads/2010/01/PawnFinalRDC.jpg"><img src="http://cruxko.com/wp-content/uploads/2010/01/PawnFinalRDC-300x300.jpg" alt="PawnFinalRDC" title="PawnFinalRDC" width="300" height="300" class="alignleft size-medium wp-image-301" /></a></p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/05/cgtalk-fx-challenge-tron/' rel='bookmark' title='Permanent Link: CGtalk FX challenge &#8220;Tron&#8221;'>CGtalk FX challenge &#8220;Tron&#8221;</a> <small> Making some characters for a team assembled by Kiel...</small></li><li><a href='http://cruxko.com/2010/02/xnormal-ps-filter-game-texture-tutorial/' rel='bookmark' title='Permanent Link: Xnormal PS filter game texture tutorial.'>Xnormal PS filter game texture tutorial.</a> <small>&#8216;Found this tutorial instantly useful. Particularly the trick about the...</small></li></ol></p>
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		</item>
		<item>
		<title>ogre character</title>
		<link>http://cruxko.com/2010/01/ogre-character/</link>
		<comments>http://cruxko.com/2010/01/ogre-character/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 19:56:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[warhammer]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[ogre]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=277</guid>
		<description><![CDATA[

 Worked through this, &#8216;wish I had made the pose better. This is based on some more warhammer designs.


Related posts:warhammer 40k character sculpt here is a work in progress based off some warhammer...character update Small update, done zbrushing the pants. The torso was modeled...Til bust 3d character work in progress...
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Related posts:<ol><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li></ol>

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			<content:encoded><![CDATA[<p><a href="http://cruxko.com/wp-content/uploads/2010/01/ogreBasher11.jpg"><img src="http://cruxko.com/wp-content/uploads/2010/01/ogreBasher11-300x275.jpg" alt="ogreBasher1" title="ogreBasher1" width="300" height="275" class="alignleft size-medium wp-image-284" /></a></p>
<p><a href="http://cruxko.com/wp-content/uploads/2010/01/ogreBasher2.jpg"><img src="http://cruxko.com/wp-content/uploads/2010/01/ogreBasher2-300x163.jpg" alt="ogreBasher2" title="ogreBasher2" width="300" height="163" class="aligncenter size-medium wp-image-278" /></a></p>
<p> Worked through this, &#8216;wish I had made the pose better. This is based on some more warhammer designs.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li></ol></p>
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		</item>
		<item>
		<title>character update</title>
		<link>http://cruxko.com/2009/10/character-update/</link>
		<comments>http://cruxko.com/2009/10/character-update/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 02:28:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
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		<category><![CDATA[cinematic]]></category>
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		<category><![CDATA[wip]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=238</guid>
		<description><![CDATA[Small update, done zbrushing the pants. The torso was modeled all in maya, that doesn&#8217;t have any zbrush on it- yet. I still do not trust zbrush with my hardsurface modeling, I&#8217;ll take the time to split the polygons.


Related posts:Til Update  Still working on this generic FPS character, the materials...Til bust 3d character work [...]


Related posts:<ol><li><a href='http://cruxko.com/2009/11/til-update/' rel='bookmark' title='Permanent Link: Til Update'>Til Update</a> <small> Still working on this generic FPS character, the materials...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol>

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			<content:encoded><![CDATA[<div id="attachment_239" class="wp-caption aligncenter" style="width: 310px"><a href="http://cruxko.com/wp-content/uploads/2009/10/Til_body4_grab.jpg"><img src="http://cruxko.com/wp-content/uploads/2009/10/Til_body4_grab-300x229.jpg" alt="3d character work in progress" title="Til_body4_grab" width="300" height="229" class="size-medium wp-image-239" /></a><p class="wp-caption-text">3d character work in progress</p></div>
<p>Small update, done zbrushing the pants. The torso was modeled all in maya, that doesn&#8217;t have any zbrush on it- yet. I still do not trust zbrush with my hardsurface modeling, I&#8217;ll take the time to split the polygons.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/11/til-update/' rel='bookmark' title='Permanent Link: Til Update'>Til Update</a> <small> Still working on this generic FPS character, the materials...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol></p>
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		</item>
		<item>
		<title>Zbrush Pumpkin Carving</title>
		<link>http://cruxko.com/2009/10/zbrush-pumpkin-carving/</link>
		<comments>http://cruxko.com/2009/10/zbrush-pumpkin-carving/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 18:34:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[zombie]]></category>

		<guid isPermaLink="false">http://cruxko.com/?p=152</guid>
		<description><![CDATA[zbrush pumpkin


Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li></ol>

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			<content:encoded><![CDATA[<p>I needed a reprieve from other work. So this is my pumpkin for Halloween, roughly 3hrs in Zbrush.</p>
<p>Pumpkin beer is not good, don&#8217;t drink pumpkin beer.</p>
<div id="attachment_142" class="wp-caption aligncenter" style="width: 240px"><a href="http://cruxko.com/wp-content/uploads/2009/10/pumpkin.jpg"><img class="size-medium wp-image-142" title="zbrush pumpkin" src="http://cruxko.com/wp-content/uploads/2009/10/pumpkin-230x300.jpg" alt="pumkin carving in Zbrush" width="230" height="300" /></a><p class="wp-caption-text">pumkin carving in Zbrush</p></div>
<div id="attachment_143" class="wp-caption aligncenter" style="width: 310px"><a href="http://cruxko.com/wp-content/uploads/2009/10/pumpkingrab.jpg"><img class="size-medium wp-image-143" title="pumpkingrab" src="http://cruxko.com/wp-content/uploads/2009/10/pumpkingrab-300x110.jpg" alt="zbrush turnaround" width="300" height="110" /></a><p class="wp-caption-text">zbrush turnaround</p></div>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/11/warhammer-40k-character-sculpt/' rel='bookmark' title='Permanent Link: warhammer 40k character sculpt'>warhammer 40k character sculpt</a> <small>here is a work in progress based off some warhammer...</small></li><li><a href='http://cruxko.com/2009/08/41/' rel='bookmark' title='Permanent Link: Til bust'>Til bust</a> <small>3d character work in progress...</small></li></ol></p>
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		</item>
		<item>
		<title>Til bust</title>
		<link>http://cruxko.com/2009/08/41/</link>
		<comments>http://cruxko.com/2009/08/41/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 10:08:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d]]></category>
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		<category><![CDATA[head]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://reed3d.wordpress.com/2009/08/31/41</guid>
		<description><![CDATA[3d character work in progress


Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/11/til-update/' rel='bookmark' title='Permanent Link: Til Update'>Til Update</a> <small> Still working on this generic FPS character, the materials...</small></li><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol>

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			<content:encoded><![CDATA[<p><div id="attachment_235" class="wp-caption alignleft" style="width: 217px"><a href="http://cruxko.com/wp-content/uploads/2009/08/Til_face1web2.jpg"><img src="http://cruxko.com/wp-content/uploads/2009/08/Til_face1web2-207x300.jpg" alt="3d character" title="Til_face1web2" width="207" height="300" class="size-medium wp-image-235" /></a><p class="wp-caption-text">3d character</p></div><br />
Still working on the maya version, with a complete character&#8230;</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2009/10/character-update/' rel='bookmark' title='Permanent Link: character update'>character update</a> <small>Small update, done zbrushing the pants. The torso was modeled...</small></li><li><a href='http://cruxko.com/2009/11/til-update/' rel='bookmark' title='Permanent Link: Til Update'>Til Update</a> <small> Still working on this generic FPS character, the materials...</small></li><li><a href='http://cruxko.com/2009/10/zbrush-pumpkin-carving/' rel='bookmark' title='Permanent Link: Zbrush Pumpkin Carving'>Zbrush Pumpkin Carving</a> <small>zbrush pumpkin...</small></li></ol></p>
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		</item>
		<item>
		<title>dropship</title>
		<link>http://cruxko.com/2009/04/dropship-2/</link>
		<comments>http://cruxko.com/2009/04/dropship-2/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 01:32:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3d model]]></category>
		<category><![CDATA[Reed Casey]]></category>
		<category><![CDATA[conept]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[section 8]]></category>

		<guid isPermaLink="false">http://cruxko.com/2009/04/dropship-2/</guid>
		<description><![CDATA[
Just found a new render of my old model that I did while I was at Timegate. Looks like they used my normal mapping, but they definitely revamped the color map- which looks a lot better than mine did.


Related posts:67 Chevelle Render Here&#8217;s another model I created for my Production Modeling Class,...
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Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol>

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			<content:encoded><![CDATA[<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SdVrDkVCjkI/AAAAAAAAAVs/MoO5PnsJ5W4/s1600-h/S8_DropShip.JPG"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 256px;" src="http://4.bp.blogspot.com/_HZ3IhVVdR5s/SdVrDkVCjkI/AAAAAAAAAVs/MoO5PnsJ5W4/s320/S8_DropShip.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5320276243843812930" /></a></p>
<p>Just found a new render of my old model that I did while I was at Timegate. Looks like they used my normal mapping, but they definitely revamped the color map- which looks a lot better than mine did.</p>


<p>Related posts:<ol><li><a href='http://cruxko.com/2010/06/67-chevelle-render/' rel='bookmark' title='Permanent Link: 67 Chevelle Render'>67 Chevelle Render</a> <small>Here&#8217;s another model I created for my Production Modeling Class,...</small></li></ol></p>
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