Archive for June 2010
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67 Chevelle Render
Here's another model I created for my Production Modeling Class, I recorded some footage of its creation for podcasts. Note, the texture was created in Zbrush using Zapplink. However it was too "noisy" and I had to redraw the flames over again in photoshop using the "paths" tool, but at least the layout and placement of the flames was correct with no stretching. I used the Mental Ray car paint shader for the render. One map for the "base color" and another map for the "lit color", where I increased the blue value dramatically. This created an iridescent effect on the blues, or "ghost flame" effect. Also tweaked the "flake" settings heavily. Just used Bounce cards, area lights and FinalGather. Render time 44min at 1280x720.0
Tron FX challenge Final Entry
Tron Homage: Disk Battle from Kiel Figgins on Vimeo.
Here is the final version of the FXchallenge with my characters in it. Had fun on this project.
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Blue Tron for CGsociety FX Challenge
Here is my second Character for the Cgtalk, "Tron" FX challenge. I threw together a little making of footage, this is about 6x speed and missing a couple parts I forgot to push the record button on.BlueTron_part1 from Reed Casey on Vimeo.
BlueTron part2 from Reed Casey on Vimeo.


