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Archive for February 2010

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February 16, 2010 Posted by Reed in cg

based on a miniature from Privateer Press from "War Machines" smegZ1 smegZ2 smegZ3
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February 2, 2010 Posted by Reed in cg

Game character "Mass Effect" fan art

Game character work in progress. After an unplanned two day "staycation" after buying Mass Effect 2, wanted to make a character that was something along those lines; but I stopped short of putting Cerberus logos on her. Can't say enough good things about the art in that game. Inspiring. 5570 triangles in this model raygen_wip1RDC Also, I'm using the marmoset engine. 'Makes things look pretty sharp I think; http://www.8monkeylabs.com/technology
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February 1, 2010 Posted by Reed in video

Tutorial videos too slow?

Don't have the patience or attention span for long video tutorials? I use this Myspeed thing from Enounce. Great ap that lets you speed up flash based vids without the "chipmunk" effect on the audio. Costs a little money, but saves a ton of time. http://www.enounce.com/
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Xnormal PS filter game texture tutorial.

'Found this tutorial instantly useful. Particularly the trick about the Xnormal photoshop filter for making highlighted edges for spec maps;- brilliant. I'm embarrassed to admit that has eluded me for far too long, thanks Racer445. Kinda basic, then at about 7:55 mark. -great trick.