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Archive for November 2008

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November 21, 2008 Posted by Reed in cg

Contruck



a new render of an old model. Still not happy with this render at all... or the post work.
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November 21, 2008 Posted by Reed in cg

EDF Destroyer






My first full concept to completion model. This was the first time I was able to draw a concept from scratch and take it all the way to finish. The destruction sequence got changed a lot on me, I still find myself unreasonably angry that the explosions "just had to be orange" -like everything; and not blue like I wanted...
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November 21, 2008 Posted by Reed in cg

Martian Freighter

New shuttle design for use in upcoming cinematic.






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November 15, 2008 Posted by Reed in cg

Golden Axe











Some of the assets from Golden Axe cinematics, a game my studio spent 3 months to make 10 minutes of pre-render cut scenes for.

This game looked like it had plenty of potential:

launch trailer

Unfortunately, it turns out that this is one of the worst and most dismal games to come out this year in terms of ratings.
I never would have guessed that it would receive a laughable 3.2 (out of 10) rating from IGN,
and this painful review

Oh well... I got paid.
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November 15, 2008 Posted by Reed in cg

kickoff

Starting this blog because I need to consolidate the recent rash of work that I have been finishing and to stop them from getting buried in the backup servers and forgotten forever. Also, I've reached a point where some of my images may actually be worth looking at.

Dec 4 will mark 4 years of drudgery, glory and alcoholism at Pendulum. God, what happened to my early 20's?