2010
02.02

Game character work in progress. After an unplanned two day “staycation” after buying Mass Effect 2, wanted to make a character that was something along those lines; but I stopped short of putting Cerberus logos on her. Can’t say enough good things about the art in that game. Inspiring.

5570 triangles in this model

raygen_wip1RDC
Also, I’m using the marmoset engine. ‘Makes things look pretty sharp I think; http://www.8monkeylabs.com/technology

2010
02.01

Don’t have the patience or attention span for long video tutorials?

I use this Myspeed thing from Enounce. Great ap that lets you speed up flash based vids without the “chipmunk” effect on the audio. Costs a little money, but saves a ton of time.

http://www.enounce.com/

2010
02.01

‘Found this tutorial instantly useful. Particularly the trick about the Xnormal photoshop filter for making highlighted edges for spec maps;- brilliant. I’m embarrassed to admit that has eluded me for far too long, thanks Racer445.

Kinda basic, then at about 7:55 mark. -great trick.

2010
01.19

Did this for fun for a mini challange on gameartisans.org

making up mind mind about how to texture it.
pawntexwip1

This was my final entry.
PawnFinalRDC

2010
01.08

RobomodoTest1

2010
01.03

Dead Sled game model

deadsled

Dead Sled, working on more game models. realtime render

2010
01.03

ogreBasher1

ogreBasher2

Worked through this, ‘wish I had made the pose better. This is based on some more warhammer designs.

2009
11.28

here is a work in progress based off some warhammer 40k art by Adrian Smith.

warwolf11

wip 11-28

wip 11-28

2009
11.11

Cover Art for Start Guide

cover art

cover art

More work for the Motorcity Auto Art Mavens, some cover art for their Pinstriper’s Starter Guide that will be distributed at the Detroit Autorama Hot Rod show.

2009
11.06
character work in progress

character work in progress

Still working on this generic FPS character, the materials need to be pushed a lot further; and he needs some final modeling improvements.

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