2010
06.22

67 Chevelle Render

1967 Chevelle 3D render, Reed Casey 2010

Here’s another model I created for my Production Modeling Class, I recorded some footage of its creation for podcasts.

Note, the texture was created in Zbrush using Zapplink. However it was too “noisy” and I had to redraw the flames over again in photoshop using the “paths” tool, but at least the layout and placement of the flames was correct with no stretching.
I used the Mental Ray car paint shader for the render. One map for the “base color” and another map for the “lit color”, where I increased the blue value dramatically. This created an iridescent effect on the blues, or “ghost flame” effect. Also tweaked the “flake” settings heavily.
Just used Bounce cards, area lights and FinalGather. Render time 44min at 1280×720.

2010
06.17

Here is the final version of the FXchallenge with my characters in it. Had fun on this project.

2010
06.03

Blue Tron for Cgsociety FX challenge

Here is my second Character for the Cgtalk, “Tron” FX challenge. I threw together a little making of footage, this is about 6x speed and missing a couple parts I forgot to push the record button on.

2010
05.28

Challenger Police Car


Took the Challenger a step further. Again, thanks to Mike Corinella for the Shading and lighting job.

2010
05.24

2010 Challenger

Vehicle that I modeled, and composited.
Huge thanks to Mike Corinella for shading/lighting and rendering.

I created this model to demo for the “Production Modeling” course at Fullsail University, Where I now teach.

2010
05.19

CGtalk FX challenge “Tron”

Making some characters for a team assembled by Kiel Figgins for this challenge, I’ve got the other one on the way.
CGtalk work in progress thread

2010
04.24

a model for a project I am doing in collaboration with Kiel Figgins at 3dfiggins
The “N5″ model is based off of concept art by Justin Albers. seen here.
modeling credit is due in part to George Longo

2010
02.16

based on a miniature from Privateer Press from “War Machines”
smegZ1
smegZ2
smegZ3

2010
02.02

Game character work in progress. After an unplanned two day “staycation” after buying Mass Effect 2, wanted to make a character that was something along those lines; but I stopped short of putting Cerberus logos on her. Can’t say enough good things about the art in that game. Inspiring.

5570 triangles in this model

raygen_wip1RDC
Also, I’m using the marmoset engine. ‘Makes things look pretty sharp I think; http://www.8monkeylabs.com/technology

2010
02.01

Don’t have the patience or attention span for long video tutorials?

I use this Myspeed thing from Enounce. Great ap that lets you speed up flash based vids without the “chipmunk” effect on the audio. Costs a little money, but saves a ton of time.

http://www.enounce.com/

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